Iffat is usually a person with a sweet emotional pattern, shes utterly sensitive, very gifting, with a one of kind personality and character. She is the type of person that will be there for anyone who needs someone to talk to. She mostly listens to others by being judge free in their serious conversations. She helps at the best of her ability, she is somewhat mysterious... and joyful. She laughs at the jokes rather than say them. Supportive? Very. Highly beautiful and irreplaceable.
An individual who is constantly fucking around with new technology and doesn't mind telling you about it.
"On a bitterly cold January evening thousands of itwats shivered through the night determined to be the first to get their hands on the latest iphone."
The endless cycle of Apple products that are released at the pace of a rampaging water buffalo and have little to no practical advancements over the previous versions.
Bob: Did you hear about that new iPhone 5s that is shipping early next year?
Tim: Dude, already? I just bought an iPhone 5...I think I have iFatigue. Would buying a Windows Phone be like, therapy?
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.