the annoying tendency of family groups in stores and other public places to spread out and block access for other shoppers or patrons. seen more often during the holiday shopping seasons, but can occur at any time. EFS can cause unsuspecting people to be forced hard against walls, merchandise displays, etc., or to have to detour around the family group to get at something of interest. similar to groups of aircraft, families often spread into various "vee" formations, echelons, and the dreaded "random EFS," past which nothing can pass, not even light.
this past christmas while shopping at a well-known discount department store, i was accosted by a family of four walking in a row across the aisle. as i was checking out items to purchase, the family came upon me, the dad saying "excuse us," as if i had anyplace else to go. i chose to stand my ground, causing the mom to glare at me and the family to pass me single-file. in this manner i prevented an outbreak of Expanding Family Syndrome.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.