Corncat (n) korn-kat - The higher being of the religious cult formed amongst the internet board Inforoo. It is rare for Corncat to be seen in person, as it is usually busy eating corn and keeping the follower's faith in tact. The Killer Bee Relay Team is one of the few witnesses blessed enough to have footage of the all mighty Corncat.
When in the wild, Corncat is said to make a noise sounding like "NOM NOM Nom nom nom nom." If you hear this noise and do not have corn in your possession, it is advisable that you run as fast as possible away from where you are, because Corncat is near, and he is probably hungry.
IgnorantOne: "What's Corncat??"
Enlightned One: "NOM NOM NOM!!"
The most amazing breed of house cat ever to walk this earth. it is a longhaired breed of house cat, lazy and naturally big-boned and long with long wiskers
the joining of two separate words in everyday life or in a spreadsheet formula.
=if(C7=1,0,concatenate C7,C9) where the cell C7 contains a word in the spreadsheet like good and the cell C9 contains a word likemorning the result of the formula under certain circumstances would then be good-morning
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.