En som irriterer alle og har ingen grenser for hva som er akseptabelt å si uavhengig av kontekst.
En Trygve blir progressivt værre og vanskeligere å gjøre noe med jo lengre du kjenner han.
Evig jomfru.
"Vet du hvem som la verdens største bæsj?"
"Trygve, du har kjemi nå. Fokuser på faget."
Trygve is by far the most amazing guy you will ever meet. He is hilarious- one joke and he will brighten your day. A Trygve is sometimes a bit clumsy, but it is really cute. He always puts everyone else before himself, and cares about everyone. He is super sweet and is self conscious about the best parts of him- for example, his laugh, his clumsiness. He is always considerate of everyone, and is super sweet. A Trygve is super intelligent, brilliant actually, and his personality is the best you will ever find. If you ever meet a Trygve, don't let him go because he is the best person you will ever meet.
Girl 1: Did you hear Trygve's joke?
Girl 2: Yes! He is hilarious!
Girl 3: I am so jealous of his girlfriend.
Guy 1: *thinking* I wish I were a Trygve
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.