Golfing idiom for fixing business processes, or repairing relationships--after you have totally destroyed them in the act of rush completing a task or project.
"We totally took a lot of shortcuts in getting this code to launch, but there are a ton of security flaws in it. Let'sget a real developer to come in and replace the divots."
"I really threw Steve under a bus at the last meeting, when I said we should scrap his project and his team is a waste of flesh. Maybe I'll take him out to lunch to replace the divots."
A common idiom from 18th century Britain, first coined by Sir John Walters in reference to his ex-lover Caroline Milcke. The original phrasing, “place thy hand on a horse, and be victorious in the divorce.” This obscure idiom was adopted by 19th century romantics and its popularity grew exponentially. As of the early 20th century, the phrase was adapted to its current wording by Elizabeth Williams.
Well, you know what they say! If you touch a horse, you win the divorce!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.