"Moba7" is an enigmatic and mysterious character, shrouded in obscurity and secrecy. According to the description provided, Moba7 is an ancient figure whose true identity remains unknown to the world. Only Moba7 possesses the knowledge and understanding of who Moba7 truly is. Symbolically referred to as the "iCloud final boss," Moba7 represents an ultimate challenge or obstacle that exists within the realm of one's personal experiences and consciousness. The concept of Moba7 serves as a metaphorical representation of the inner battles, uncertainties, or confrontations that individuals may encounter within themselves. Ultimately, Moba7 embodies the enigma of self-discovery and the exploration of one's deepest mysteries.
onmoba7 your lying.
by Moba7 Icloud Boss June 25, 2023
Get the Moba7 mug.1) To be completely taken for all your money in a mobile game in attempts to advance your character past free player status.
2) to be given very dry, very unwelcome surprise buttsex with no reacharound.
2) to be given very dry, very unwelcome surprise buttsex with no reacharound.
by N8dog640 August 1, 2014
Get the Mobaged mug.Multiplayer online battle arena pathogenic virus(MOBA Disease)is an infectious disease caused by the MOBA virus.Common symptoms: Irrational anger, self entitlement, depression, IQ drops, and urges to call people"Faggots."The most common spreader is"Shit"aka"League of Legends."All who come in contact with MOBAs eventually become infected. Though many people can go months without symptoms.There are three types of MOBA Disease that affect people. All types of the virus are spread through human to human contact through MOBA video games.
The first type is named MOBA Primea Disease.(BAD) BAD effects nearly half of MOBA players.Those infected experience irrational anger at everyone they play with. They often AFK before five minutes. Common quotes include "1v1 me kid."&"Ru even ranked?XDD." These infected are most often Bronze.
The second form is "Everyone but me is autistic syndrome."aka(MobaDowns)
Those with "MobaDowns"(aka Moba Downies)tend to be more self entitled.They have altered perceptions of reality, and see themselves as the best players on their team.Anytime anything goes wrong, they blame everyone else. They disown other mobas. This MOBA Disease is VERY common in league of legends players. They will often end friendships over mobas. The third and last type of MOBA Disease is known as MobaDepressa or MDD.
People effected by MDD experience very little rage.Infected are more likely to get depressed. These players often know mobas are toxic, yet chose to play them anyway.
The first type is named MOBA Primea Disease.(BAD) BAD effects nearly half of MOBA players.Those infected experience irrational anger at everyone they play with. They often AFK before five minutes. Common quotes include "1v1 me kid."&"Ru even ranked?XDD." These infected are most often Bronze.
The second form is "Everyone but me is autistic syndrome."aka(MobaDowns)
Those with "MobaDowns"(aka Moba Downies)tend to be more self entitled.They have altered perceptions of reality, and see themselves as the best players on their team.Anytime anything goes wrong, they blame everyone else. They disown other mobas. This MOBA Disease is VERY common in league of legends players. They will often end friendships over mobas. The third and last type of MOBA Disease is known as MobaDepressa or MDD.
People effected by MDD experience very little rage.Infected are more likely to get depressed. These players often know mobas are toxic, yet chose to play them anyway.
Jungle: "OUR FUCKING SOLO LOST LANE FAGGOT NIGGER."
Mid: "You've been standing in base since 2:00... Their jungle has not even left solo lane once."
Jungle "LITERALLY KIILL YOURSLEF BAD."
Adc: "Dude... You went 0-34 in two minutes... you literally set the world record for the most deaths before five minutes in any MOBA."
~Mid dies for the first time~
Jungle: "YOU"RE SO FUCKING GPPD BITCH. GG GGG GGGG GGGB"
Solo: "Guys, leave the jungle alone. Can't you tell he has late stage MOBA Disease?"
Mid: "You've been standing in base since 2:00... Their jungle has not even left solo lane once."
Jungle "LITERALLY KIILL YOURSLEF BAD."
Adc: "Dude... You went 0-34 in two minutes... you literally set the world record for the most deaths before five minutes in any MOBA."
~Mid dies for the first time~
Jungle: "YOU"RE SO FUCKING GPPD BITCH. GG GGG GGGG GGGB"
Solo: "Guys, leave the jungle alone. Can't you tell he has late stage MOBA Disease?"
by echobokin October 31, 2015
Get the Moba Disease mug.by big dicky chad with milky peen June 28, 2020
Get the Mobamba moment mug.The crumbs of weed left behind after a fiend has attempted to roll a blunt. Amount must exceed 1 gram.
Jacques: Daaaamn!!! Darnell what's with all the Mobar Crumbs?
Darnell: Damn bro I think I'm greening out!
Darnell: Damn bro I think I'm greening out!
by Baxter Burnsleaf February 23, 2019
Get the Mobar Crumbs mug.The act of repeatedly being screwed over by the promise and seldom reward of high value rewards for purchase.
Joe - "They kicked me in the balls and stole my wallet"
Jason - "Sounds like you've been Mobaged Joe"
Jason - "Sounds like you've been Mobaged Joe"
by Mobash March 27, 2014
Get the mobaged mug.MOBA (Multiplayer Online Battle Arena) is a new gaming genre. Spawned from early forums from the custom map for Starcraft called {Aeon of Strife} and Evolved in to the most recent Defense of the Ancients or "DotA". The objective of the MOBA Genre is for each team to destroy the opponents' Base, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission.
Each human player must control one Hero, a powerful unit with unique abilities. In DotA-Allstars, players on each side choose one of ninety-five heroes, each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. Nevertheless, some heroes, given enough time, can change the outcome single-handedly, while countering the opposing team's heroes.
Because the game play revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource, in most cases: gold.
The typical resource gathering is based on a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.
Most MOBA Games offer a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing more flexible options.
Each human player must control one Hero, a powerful unit with unique abilities. In DotA-Allstars, players on each side choose one of ninety-five heroes, each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. Nevertheless, some heroes, given enough time, can change the outcome single-handedly, while countering the opposing team's heroes.
Because the game play revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource, in most cases: gold.
The typical resource gathering is based on a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.
Most MOBA Games offer a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing more flexible options.
Aganoize: Did you hear about that new MOBA?
Kite-Dothack: Which one?
Aganoize: League of Legends of course!
Kite-Dothack: Ya, that game looks awesome!
Kite-Dothack: Which one?
Aganoize: League of Legends of course!
Kite-Dothack: Ya, that game looks awesome!
by MammothWaffle June 22, 2009
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