One who purposes through prayer to destroy; to tear down; demolish; level to the ground the works and plans of the devil.
2 Corinthians 10:5, " casting down arguments and every high thing that exalts itself against the knowledge of God, bringing every thought into captivity to the obedience of Christ,"
1 John 3:8b MSSG, "The Son of God entered the scene to abolish the Devil’s ways."
The most bestest player in all of the kingdom of Skulltag. He has defeated all the bestest players, and is the owner of the greatest clan ever, MG. They have defeated all the best clans in Skulltag like Pro, Spak, R, and all the amazing clans that haven't even been created yet. The only times he loses is when he doesn't have his best line up. He will one day become the leader of Skulltag because of his popularity.
Hell + HEAVEN=11=HELLHEAVEN the newly code that 11 created hell and heaven what a 💪
Never knew Hell & heaven create the tune sound resemble of the number 11 ele_evenel God
HELLHEAVEN creates 11 hell heaven Heaven makes eleven hellHeaven = 11. So number 11 is the build of hell and heaven hellheaven
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.