A person who you treat and whom treats you as a friend but if they are given a chance would "cut your throat" or get one over on you/put themselves first if it would benifit themselves, or they would gain an advantage over you. Similar to an enemy.
A Frienemy are most female squash players i.e a person who you travel the pro squash circuits, hang aroung with each other, share life stories and rooms but all the time are looking for weaknesses with you to have the edge over you in competition such as spotting your illness/injury are.
You run out of sports drink , your frienemy will not give you a tiny bit of theirs until they have finished thier competition, even though they have more than they need.
(Freh-nah-mee) 1. A person who acts like your friend, but is a backstabber when you have your back turned. 2.This kind of person creates malicious gossip about his or her friends due to incapability to deal with his or her jealous feelings towards them. 3. A hater.
Because she saw that Susangot a full ride scholarship, and she didn't, Megan became such a frienemy.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.