A term for someone who is having a significant amount of trouble finding their other half, and probably never will find it for as long as they live. Typically, the person is not the most attractive one around. They may also have social anxiety, which is almost (though not always) the main reason.
Despite often being used as a joke, being lonely is very real and should not be taken lightly. Loneliness can often severely damage a person's mental health; they may think that no one loves them or cares for them, and severe depression ensues. And if it's not addressed soon enough, the person may end it all.
If you know a forever alone person...give them a hug. Let them know that someone still cares for them, and that their special someone is somewhere out there.
If you ARE a forever alone person...understand that there's nothing wrong with you. Some people simply find that one person who just clicks in their heart quicker than others. Don't give up hope, because that person will appear someday.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.