Some one who engages in the practice of 'rim dicking' of a coffee pot. ('rim dick' is defined as to take the "tip of your dick and rub it around the rim of someones beverage or drink. Most commonly done on a coffee pot.")
Coffee bagger Seth could not abide the NRA logo on his boss's coffee mug, so he rim dicked it when no one was looking. Unfortunately, the mug was full of steaming hot McDonald's coffee, and Seth got burnt!
As a RPG gaming woman, it our way of administering a 'tea bagging' to a fallen enemy.
A very nasty way to finish off a kill, when humiliation and death are equally as important.
Coffee Bagging works best when described in full detail, including the length and density of bush and the time since it was last cleaned.
"I let my bush grow out to extreme jungle to give Stan the full-on coffee bagging that he deserves."
"You attack Gager with a stone spear for 5 damage. He is killed."
"Areria squats down and gives Gager a full coffee bagging to with her well-seasoned and fully, grown-out jungle bush before stealing his gold and breaking his axe."
"Dude, getting coffee bagged by sillylilypily is worth dying for."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.