Similar to "Jump the Shark" or "nuke the fridge", this idiom is used to describe when a videogame has begun its decadence or a period of bad quality. Named after the events in the final level of Resident Evil 5 when Chris Redfield shows impossible levels of human strength when he punches a boulder in a freaking volcano. It's important to mention that these moments aren't guilty of the changing direction (for worse) of a videogame saga but rather a symbol of it.
Oh my gosh, I thought this game was just campy but after the cutscenes it has definitely came to its "Punch the boulder" moment.
The video game equivalent to "Jump the Shark" (TV series) and "Nuke the fridge" (movies) describing a bizarre/ridiculous event in a work or franchise after which it all went downhill. Most people tend to just use "Jump the shark" for all media because our brain space is limited. Originates from Resident Evil 5 (a series which ironically came back strong with part 7).
They made Sonic kiss a human princess?!? It couldn't possibly punch the boulder any harder, what were they thinking???
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.