Tochukwu is a very cool guy. He is very understanding, is very nice to people, loves to make people smile and laugh, and is energetic and is positive about most things.
He is the greatest friend you can ever have no cap. He can be dark at some moments but a great sense of humor. He is a handsome child and attractive. He rarely has crushes but when he does he knows that the person he has crush on is the one that he loves. He is super crazy but is really smart when he puts his mind to things. He is good with making people feel safe around him and to feel good about themselves
A dude who will ask you homeworks, everytime, and never help you back. He is sus. He likes to say : wanna flight wanna fight huh huh; and always loses. He never wears a mask during the pandemic. Never approach him ever.
Tchuetka is not sanitary Tchuetka doesn't wears his mask
Tchuetka killed28 students
Noun: The sound an underside of a boot makes when it comes in contact with a chin. Usually used in comic book panels when the hero subdues a villain. THUKK!
Villian, "Time for me to leave"... Black Widow: "'THUKK', Not today... enjoy your floor nap."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.