A person who excessively uses hash tags in everything they do. Also someone who uses hash tags that are a paragraph long.
"omg Bethanne I just had the most delish bologna sandwich! I've gotta post about it!". Status update: I ate a bologna sandwich so much yum! #delish #socks #mayoattacktothemax #bread #nomnomnom #pig #beef #horse #fowl #mybolognahasafirstnameitsoscarmybolognahasasecondnameitsmayerilovetoeatiteverydayandifyouaskmewhyisay #yum #pink #meat #pinkmeat #meatpink #meetcute #hashtag
The kind of activism undertaken when you "do something" about a problem by tweeting or posting links to Facebook, without any intent of ever actually doing something. Nothing more than a nonsense feelgood gesture so that one can say they "did something about" whatever trendy cause they're pretending to care about. Usually only lasts a week or two before the cause is completely forgotten (i.e. it stops being cool to forward/retweet on the subject).
I forwarded a video about some unspeakable atrocities in a country I didn't know existed until I watched the video. My hashtag activism is going to accomplish something!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.