An action-adventure game played entirely on paper. Marketed as a miniature role-playing game (each player serves as the Game Master for the other), it more closely resembles the old classroom version of Battleship in that players hide items and obstacles before the game and then tell their opponents what happens as the opponents describe their movements. Name derives from the most common obstacle in the game, monsters known as Ghouls. Also known as Ghoulash: The Last Game on Earth. Created in 1982, revised and posted on the Web in 2001.
"Mark and Tracee needed a good way to pass the time while waiting to board their plane, so they pulled out a game of Ghoulash."
Gouwa’s or ghouwa’s are very determined and always gets their ways but they are very kind and have the purest hearts .They are also breathtakingly beautiful and they never let anyone outshine them nor do they intend to hurt anyone .they are very pleasant to be around and they are most certainly the life of the party ,they may look nice but they are the nicest but don’t let that fool you they are also quick bitchy and have the worst attitude and mood swings on a daily !
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.