During the slave days, a slave that would attempt to escape imprisonment by escaping through the swamps in the bayou of Louisiana or other swampy areas.
Me and my coonhounds caught a few swamp walkers on their way up north the other night and turned ‘em in for a pretty penny
Today 9 of us went swampwalking at a swamp at Greenwood Park in Northern Broome County NY. It was all ice. Try it in spring if you want to walk "into" the swamp.
An dialect of street talk, employing words and phrases commonly found in hip-hop culture and ebonics, but spoken in an exaggerated and slurred coastal southern accent. Most commonly used among white southern males between the ages of 18-34, predominantly in Florida. Swamptalk is a result of traditional rural white redneck culture heavily influenced by current African-American urban hip-hop culture. Speaking swamptalk does not make one a wigger; the majority of swamptalk speakers are, in fact, not wiggers.
Did you see Travis and Cody at the party last night? They were so trashed I could barely understand either one with all the swamptalk between those two.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.