(rE-D'on-kU-lus); Adjective, can be loosely used as a noun in certain situations.
Closely related to ridiculous.
Pertains to any situation, and happenstance that isn't to be taken lightly; This is an advancement of the word ridiculous, can be used in a variety of situations / brick-a-brack.
For instance, your drummer who is waiting to start practice and tryout a new singer calls you for the third time..
“Dude, …I’ll get there when I can; the freeway has been blocked for over 45 minutes…this is f’n redonculous..”
An adjective to describe any utterance on a subject by someone who clearly is out of their depth in that particular subject, especially when related to fiscal management or economics. Named for the current Prime Minister of Australia, Kevin Rudd, who knows nothing at all about either and insists on airing his ignorance.
So, you think that a $1000 handout to every bum in the country to spend on smokes and booze willhelp stimulate the economy and stave off a depression? That's ruddiculous.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.