/kwirē,tôrē/
(scientific or methodological) prefer using questions as a way of understanding things, is a learning style associated with combination of three learning style mainly visual, verbal and logical, learners in this pace prefer asking questions out of curiosity to get the accurate information and learn the idea by doing it.
/ ˈkwirē ,tôrē/ - Adj; relating to sense of questioning, inquisitive nature
verb; the manner of asking question in an inquisitive state , investigative way of getting information, thinking of asking questions to gather information, observant thinker, a method of asking more clarifying questions to accurately get to the point of conclusion.
Some people are querytory learners who learn best by asking question to get accurate information.
The act of characterizing someone'sSQL queries as inefficient.
Our database administrator (DBA) while reporting on why our server was slow proceeded to engage in some query shaming Ted's queries.
In today's staff meeting our DBA spoke directely to Ted in order to query shame him about some of the queries he had written.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.