verb
to negotiate through a field of scattered obstacles because there isn’t a direct pathway through
This is derived from the Japanese vertical pinball game called “pachinko”, in which the tiny steel balls have to randomly bounce and weave their way through a scattered field of little immovable pins.
“Did you ever notice how in a tourist trap there is no direct pathway to the only bathroom? You have to pachinko through a junk shop littered with display stands filled with rubber tomahawks, pecan logs and Mexican jumping beans.”
(n), (u)
1) one of the sources of funds for North Korea. Up to 30 percent of the pachinko industry is controlled by North Koreans and Japanese of Korean descent in Japan, and at least US $100 million a year is funneled across the Sea of Japan into their homeland via the Chongryon and North Korean-controlled banks
Do not want to play pachinko. Pachinko money does make streetchildren in North Korea starve to death.
What hell is PACHINKO!? PACHINKO is had only JAPAN. and most popular gambling
If you don't know, you never Tell about Japanese culture.
Come on! Try this game!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.