1 - a complaint about being treated in an unfair way:
have a grievance: People know who to go to if they have a grievance.
2 - a feeling that you have been treated in an unfair way:
sense of grievance: This sense of grievance began with the confiscation of their land.
nurse a grievance: For years he nursed a grievance against his former employer.
1 - Managers were presented with a longlist of grievances.
A particular variation of the victim card in which a person gains sympathy or social status by amassing experiences of perceived sleights or injustices. Grievance-collecting can be entirely fabricated, true, or a mix of the two. Grievance-collectors can never forgive or see another side of the story, because surrendering any grievance would result in loss of power over other people. Grievance-collecting can be personal, or part of a politically correct group dynamic.
If you call her, she will be angry. If you don't call her, she will be angry. Either way, she gets what she wants, and it will be used against you - because she doesn't actually want to patch things up. She's just grievance-collecting.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."