1. n. considered the "original" campaign
world of Dungeons & Dragons. It is currently enjoying a renaissance as the setting for a worldwide "
living" campaign wherein many talented amateur writers contribute to its continued development.
2. v. in role-playing games, esp. Dungeons & Dragons, the
act of stripping every potentially valuable possession from a defeated
foe or a room for the purposes of collecting the maximum amount of treasure and ensuring
key items are not left behind. Comes from the Living Greyhawk campaign, where the amount of treasure that can be carried from one adventure to another has a strict upper limit but conceivably no lower limit.
1. As a campaign,
Living Greyhawk has its limits, but sometimes, as Canada Bill once
said, “it’s the only game in town”.
2. OK, we greyhawk the room. What’s behind the next door?