Definitions by notshown
Greyhawk
1. n. considered the "original" campaign world of Dungeons & Dragons. It is currently enjoying a renaissance as the setting for a worldwide "living" campaign wherein many talented amateur writers contribute to its continued development.
2. v. in role-playing games, esp. Dungeons & Dragons, the act of stripping every potentially valuable possession from a defeated foe or a room for the purposes of collecting the maximum amount of treasure and ensuring key items are not left behind. Comes from the Living Greyhawk campaign, where the amount of treasure that can be carried from one adventure to another has a strict upper limit but conceivably no lower limit.
2. v. in role-playing games, esp. Dungeons & Dragons, the act of stripping every potentially valuable possession from a defeated foe or a room for the purposes of collecting the maximum amount of treasure and ensuring key items are not left behind. Comes from the Living Greyhawk campaign, where the amount of treasure that can be carried from one adventure to another has a strict upper limit but conceivably no lower limit.
kosmo
n. something that should be difficult to accomplish, even for a skilled and talented person, yet is easily blundered through and successfully completed by the most incompetent individual, usually by dumb luck. Named for an unskilled gentleman with a knack for accomplishing the above on a pool table.
v. the act of successfully completing a difficult task with relative ease, esp. when the person in question lacks the skill to accomplish said task.
v. the act of successfully completing a difficult task with relative ease, esp. when the person in question lacks the skill to accomplish said task.