She’s hella hot. She’s amazing at sex. She’s the best girl any boy can get. If you get her you will never wanna leave her. She’ll take care of you when you need someone. And she is always gonna be the best at sex.
Always mistaken for an African American name. However the name actually means flower in Cherokee. So this is actually a native American name. A Teasha is strong, can be independent, and doesn't let anyone take advantage of them. They are typically kind, but not a push over. Their love is powerful and sweet. Definitely a keeper.
Created from the words tease and alcoholic,
this is a girl who has a problem with repeatedly leading guys on that she doesnt like at all. Usually more than one at a time. The only reason being that she wants attention and is a total Douchebag. This often results in many people hating her guts after realizing that she is just a shallow, attention hungry Liar.
Guy #1- yo whats up, did you seemarina last night? she was all over me man. i think she wants me.
guy #2- Nahh son. dont be fooled, she is a Teaseaholic.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.