(1) Term for a friend who often steals from others, hides things or is generally a shady individual and should not be trusted.
(2) Term for an individual strung out on excess use of narcotics. Their actions when put in front of the general public appear to be off, or sketchy.
"I let you guys borrow my sister's jewelry and now all of it is missing. Did you take any without putting it back?"
"No, but Sketcharella just left and she could barely carry her purse."
"Everything is changing colors. The walls are flashing. I'm Sketcharella.
Someone who after doing copious amounts of cocaine becomes super paranoid and thinks that everyone is out to get them. Frequently happens to heavy users and retards. Sketchtardness is contagious and can be passed to others, thereby making it a buzzkill as well. If you see or are hanging out with a sketchtard slap them immediately, or distract them by doing karaoke to Vanilla Ice "Ice Ice baby..."
Tim: "Holy fuck is that a cop car?"
Jim: "No assfuck its a carola, stop being such a sketchtard and lets do another lizzle."
OR
Kim: "OMG i've been doing coke all day i feel like such a sketchtard"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."