Adj: Of a computer game sharing certain characteristics similar to the original game Rogue. Especially involving a single character in a large dungeon/tower, with a key focus on inventory management and stat-building. Generally free and open-source, with primarily ASCII graphics.
A euphemism for cathartic: A powerful purgative or laxative, causing severe evacuation of the poorly constructed vociferous diarrhoea usually from the mouth, with or without pain onto a virtual medium known as the Interspazz.
A really good friend, she loves to sleep and watch k drama , she’s a night owl, also loves kpop specifically shinee, she’s selfless , you’re too lucky to have Rogeline in your life as a friend, sibling, daughter and partner in life.
Defined by Derek Yu describing his game Spelunky. Also called roguelites, these games feature a resetting progression system like Rogue's, but incorporate other gameplay elements like platforming or dungeon-crawling. The period of neo-roguelikes is either still continuing, or ended around 2015.
Hey Edmund, you've never played any neo-roguelikes? Go die in Isaac or Spelunky 400 times and we'll talk about it afterwards.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."