Rebeka is the type of girl who can seem very intimidating at first, but after you get to know her she is the sweetest can be. She always thinks of others and always manages to make people laugh when they're feeling down. Rebeka can have a lot of friends but chooses to have a small circle. She tends to overthink a lot of things but only has her over love <3. Rebeka is shy at first but once she gets comfortable she is her weird goofy self. She secretly knows a lot about sports but doesn't admit it. Rebeka paints the picture of being big and bad but deep down inside she is sensitive. She is very family oriented and is great with kids! Rebeka is intelligent and wants to work in the medical field, preferably become an optometrist. Rebeka knows how to have fun with her close friends but literally stays home all the time instead. She LOVES dogs and most importantly probably loves you..<3 (if you're my friend).
When one says a insult and you repeat the same insultback that creates a “Rebeciakia Effect”. Derived from the commonly known phrase “Right back at ya”
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.