A bold yet easy breezy type of woman. She approaches all aspects of life warmly and with a genuine smile, but when messed with in personal matters, she is relentlessly cool and apathetic. She is independent, proud, and respected. She is queen or Hova/God-like, without needing anyone telling her that she is one. She is elegant and good-hearted but also lives by the phrase "don't play games with someone who can play it better"
A true Ice Hova quote by Mae West, "It isn't what I do, but how I do it. It isn't what I say, but how I say it, and how I look when I do it and say it."
A massive ho that will threaten you within an inch of your life if you do not share a king-sized bed with him (no gay divider allowed). He is the type of man that loves Monster energy drinks and usually consumes at least a six-pack daily.
He is the type of man that is generally very stylish and is often sought after by women, however, he has restraint and throws all of them to the streets because he is the type of man to value his homies more than any number of women.
If you are a bro and found yourself a Hovag, hold him close and do not let him go because he is a rare specimen that won't drop you for the first woman that shows any interest in him.
-Did you share a bed with Hovag?
~Yeah! He made me take down the gay divider too!
-Yikes that is definitely a Hovag.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."