originally ' elissar ' although due to an arabic teacher with serious anger issues and the worst fucking lisp ever its amazingly said ' elithar ' pronounced ; /el-ee-thAURR/
Portmeanteau of 'elite' and 'retard'. A person who takes an unusual amount of pride in being stupid. Kind of like a classhole, except an elitard is not limited to physical assholishness. The elitard takes special pride in his or her wordy, snide, commentary along with their classholish shenanigans. Occasional elitardedness on the level of class clown is welcome, although, when persistent and out of control, is usually frowned upon and will lead to you getting your ass kicked by everyone you talk to.
"Did you hear the joke Chris made about Ryan's mom?"
"Yeah, his mom just died. Chris is such an elitard. Let's beat him up."
Elitha is a active person with many friends . Her friends often think she is the talkative friend in the group . She doesn't talk much to people she doesn't know but once she starts talking she cannot stop . She is very into sports and achieves well in it too . She is hardworking and dedicated . She is good looking too .
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.