Always the coolest colored friend you'll have. They always are seen in their natural habitat playing video games. Tuvary's are a rare species so if you find one hold on to them.
I only see Tuvary inside because he only goes out at night.
This 5'3 looking Cambodian sophomore girl who sits on the opposite side of chemistry from me. She has a really nice smile and is cool enough to give me a panda. She's pretty lame i guess. Jk shes pretty amazing :)
Oh look, its a wild Tavary walking towards me, QUICK , look away or you'll never stop talking to her.
Very unique, honest and kind of shy when she meets new people shes annoying at time but she also smart and has the wettest pussy ever great in bed and is a very negative think but in all you should really get you a Tuvaya
A DEAD SEA OF BODILESS THOUGHTS OF TO YOUR PAST, FUELD BY A SCENT, 21 PILOTS STYLE OR A VIBE OR A SUDDEN BURST OF FLOODING MEMOIRES, ROTTING THOUGHTS MAKE ME SEE THINGS
My mind is a memor(ge)tuary filled with vivid images of my life, flashbacks to twin towers, and memories of a dream I had where tilted towers teleported and replaced the twin towers
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.