No matter how nice of a thing you have, no matter how hard you may try, someone will always find a way to fuck it up.
Josh: Hey bro can I borrow your phone?
Me: I dunno man, I just bought this. I don't even have a case on it yet!
Josh: Chill dude, I ain't gonna break it. It'll just take a second..
Me: Okay...
Josh:*Immediately drops it on the ground, denting the corner*
Me: God damn it Josh, this is why we can't have nice things.
1.) The inability to possess quality goods or services.
2.) Shit we can't have.
3.) Used to describe the consequences of an asshole.
1.) "God dammit Schmidt, this is why we can't have nice things."
2.) "He pissed on my desk, this is why we can't have nice things."
3.) "You grabbed her ass, this is why you can't have a nice thing."
Phrase used to get an annoying person to quit bothering you. If it doesn't work the first time, say it louder and louder until they stop bothering you.
Annoying stepbrother: Lemme play SSBB with you!
Me: Go away kid. I hate you.
Stepbrother: No! I wanna play it!
Me: We ain't rich! This is why we can't have nice things.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.