A person that claims the belongings of others as his or her own.
The Ideal thief practices Theft as an art form, not as a way of survival. The Ideal Thief does not apply
force to any person or object: Assassinations can be quick and simple, Locks can be picked with swift fluid motions, no
force should be used. The Ideal Thief knows that trickery, deception, and intelligence will
always triumph over physical strength.
The Ideal Thief follows The Thieve's Pentagram:
A Thief is Quick: The Ideal Thief is quick in all aspects. He is fast on his
feet, he is
fast with his hands, he thinks and acts quickly. The Ideal Thief is quick to acquire an item and quick to release it to his Fence.
A Thief is Prepared: The Ideal Thief is
always prepared physically and mentally. The Ideal Thief has all the tools needed to acquire the item in mind. He has picks for locked doors, ropes for scaling castle walls, ball bearings for traps, pits, and distraction, a bludgeon for subduing guards, and various
small blades for dire emergencies. The Ideal Thief knows that
non-essential tools will be cumbersome and that being
ill-equipped will lead to
failure and death.
A Thief is Aware: The Ideal Thief is never caught, and must be aware of things detrimental to his goal in terms of the past, the present, and the future. The Ideal Thief remembers each part of his mission, so that his past actions will not lead to him getting caught. The Ideal Thief uses his senses to ensure that he is fully aware of anything and anyone around him in the present. The Ideal Thief understands the consequences of each action, each breath and step he takes
may prove the difference between success and
failure in the future.
A Thief is Hidden: The Ideal Thief knows how to use the shadows as his cover. The Ideal Thief knows how to calculate fields of vision based on lighting, height, angle, and direction. The Ideal Thief is never seen.
A Thief is Silent: The Ideal Thief understands how to minimize his
sound. The Ideal Thief knows how to walk so that his steps cover more area per
time, which limits the
sound made. The Ideal Thief knows to walk upstairs more than downstairs because walking up produces less
sound. The Ideal Thief knows how to match his motions with ambient
sound. The Ideal Thief is never heard.