(snd., excl.) A term that has no meaning or definition, usually spoken, though it may be written, to make an acqaintance laugh in an inappropriate situation; the term is often spoken as the speaker looks slightly downward and generally to the left or right, sometimes with his open hand extended outward from his nose
Hiedeman, not knowing that Robley had whispered "snert" to Horse and Roof, was perplexed by all of the laughter in the classroom.
Acronym for "She's Not Even That Good-Looking". Used primarily by self-confident men who are shocked and appalled that an average to slightly-below average woman has failed to demonstrate or reciprocate romantic interest.
"She gave me her number last Friday and I've called her twice since then, but she hasn't returned my calls. What's her deal...SNETGL!"
A commonly used word derived from the three words : Sick, Noob and Kent. The word can be used to describe people with any or all of these qualities, who usually think they contain superiority in society, yet are really just incompetent noobs.
Jimmy: Wow... check out that eshays lad dude walking over there, looks like a real fag.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.