That which makes us follow inept leaders because we believe somehow that if we remain silent, that it will all go the fuck away.
the shitfuckery i see each day convinces me that i am a moron OR the shitfuckery i endure only makes me stronger WHEN IN FACT the shitfuckerey is the word that connects the generations and makes this CUNT of a website what it is. I.E. We, as humans, require shitfuckery in order to evolve as better little ungrateful FUCKTARDS.
It's a D&D term where you tweak a skill of your character to the point of detriments in another skills, and the Dungeon Master specifically tailors the campaign to take advantage of that detriment, fully negating any point of pimping out the skill you were focused on. Thus, your character is skillfucked.
(Definition courtesy of MattK via www.ToplessRobot.com)
I'm sorryBrian, I guess you shouldn't have poured all your skill points in to bargain, since there are no merchants in this campaign. You my friend have been officially skillfucked.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.