Ryan is Ryan. He always likes to Ryan. Even when he's feeling Ryan, you'llalways know he'll feel Ryan eventually. Ryan likes Ryan walks on the Ryan. It's Ryan Time.
Ryan always has been Ryan, and nothing will, or can change that, neodude.
"Hey have you heard about Ryan?"
"Yeah. It's Ryan Time."
awesome guy. ready for fun, but easily pissed. if he is pissed he will forgive easily but has a memory for things like that. has a bad memory and attention span for things that bore him but will work at any challenge he finds fun. good sense of humour, but will make bad jokes for the sake of lightening the mood. a loyal friend, will believe you about something or think you are a good person unless he is proven wrong.
somebody who could be a really huge douche bag sometimes but is always there for you when you need a hand to hold and a shoulder to cry on. He thinks very poorly of himself but everybody else sees him as a beautiful human being. even though he could be a prick, he puts his friends before him and will never let anybody down.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.