A name givin to an individual who is bitterly loved by others yet holds a love or fondness for others rather than hate and tends to walk a neutral path between "good" and "evil".
One of the most complex individual you will ever meet.Who is said to be the star of anything he does. He is also very smart and easily gets the girl although he has to endure challenges. Also very cold and random
The way he hugs you will make you feel safe. In public he may not show his affection but when it’s just you and him he expresses his feelings . Romario’s can be caring and will make good husbands and dads
Romayssa is the prettiest and cutest girl you will meet she loves to be around people and always has your back, when she smiles her dimples will show and it will make you fall in love with her. But when you make her mad she will ignore you for a long time untill she finds its enough she is always ready for a fight and when someone is being mean to her friends she can and will react. However she might seem mean she is a really nice and loving person and will always be there for you, she cares more about others than herself.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.