Reylyn is a girl that has a hard time with her past but once you get to know her she's funny,loyal,sweet she'll have your back at all times never turn your back on her or else she's have a hard time with life and death with herself never betrayed a Reylyn always treat her as your own and she'll come around when you need her the most
Reyla is a charming, fun girl who doesn't think much of herself. She hides her real self in the background, and tries to blend in. She stands out like a light though, and is the shining star for many of her friends. Caring, calm, humble, Reyla is an amazing friend and sibling.
Reylen is Beautiful inside and out. Sometimes she will get on your nerves but you will be friends again by the end of the day. She will always laugh at you and your jokes. Reylen is a great friend and her personality is happy and sassy
Reyli has curly hair skates doesn’t give af about babies honestly just yeetus the feetus , He’s bad at math usually packin meat, never catch him with a glizzy. Has a very small circle and its hard to get into so if you do your lucky honestly just loves music and hopping on ps4
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.