A woman so powerful and strong that hurricanes look like a sunny day compared to her. Someone whose love is so ineffable that she inspires with every movement. A woman whose smile is so full of light even the sun can’t handle it. She’s a unicorn with sherni strength and a Spartan heart.
she's kind.
she's intelligent
she's strange but in a way, that's easy to fall in love with. a girl with a world in her mind.
and she's cute. the kind of cute you want to see every time you walk into a new classroom at the beginning of the semester. enchanting even.
she's Cambodian, she's Chinese
her IQ is probably higher than yours.
she's the coolest person you haven't met. unless you have...then she's the coolest person you know.
A small spunky girl with crude humor. She is always laughing. ALWAYS. You could hear her with two football fields distance between you, and ear plugs. She is easy to love, and always fun to be around.
Who is that laughing inappropiately across the building?
I don't know, but they're being innappropriately loud for a library.
Some people can be so Renukaa. She looks fun, let's sit next to her.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.