The process whereby an all-white institution or virtually all-white institution usually a university attempts to deceive those who are on the outside looking in into believing it is a diverse institution. Common ways of doing this include disproportionately making minorities tour leaders for students coming to see the institution, making the face of the school website a minority, making the face of the orientation books and academic catalogs minorities,etc...
This often sucks in actual minorities into believing that they will be in a diverse institution only to suffer a massive culture shock within the first two to three weeks of their actual arrival at school.
Institutions guilty of the insidious tactic of minoritizing include:- University of Maine, Southern Methodist University, University of Mary Washington, James Madison University, Penn State, NYU,etc....
please note this does not account for all members of the minorities listed above,as in meaning not all black/white/black-wannabe's are like that,but to be fully truthfull alot are,and thats whats wrong with our world nowadays..
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.