(n.) The urge one is struck with when stuck behind an inconsiderate asshole (at a gas station, usually) who is taking all day to figure out which lottery tickets they want to purchase.
I was running late for work and really felt like a lottocide was in order.
To kill a word, by misuse, overuse, or, like, just, like, whatever.
I always liked the word 'like'. It indicated positive feelings about someone or something, signified similarity. But when the formerly articulate Jon Stewart, in the first episode of his new show, said "And I'm like, what?" in a stream of verbiage strewn with meaningless 'likes', it was a sign that 'like' had suffered the final act of logocide, as if the dying word, zombified, had finally infected every last logocidal person, regardless of age, education, you know, and I'm like, damn.
NOUN: A term used during a moment of awkwardness or cringing, that could also lead to a certain amount of hilarity. A pun on the term ~ocide, similiar to lolocaust.
"Rafi and Callum making that joke about Rebecca and George when they were there was pure lolocide!"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.