When 2 men go and kill an animal of choice. Then, they extract the blood of the animal and skin it. After that, one man wears the skin of the animal and makes the noises of the animal while the other man fucks him using the animals blood as a lubricant.
by Chris_Ferguson11 February 15, 2024
Get the Glinching mug.replying to the first post in a forum thread without reading any of its replies by other users. the idea being to give responses which are not influenced by well-known posters.
by sgrrman February 16, 2008
Get the grunching mug.Related Words
One who has ginger colored facial hair. Must only have ginger colored facial hair. Not on the mop top
by tacobueno v2 March 16, 2010
Get the Ginchin mug.An extremely long and particularly impressive bud of marijuana, referencing the green fuzzy quality of Dr. Suess' "The Grinch".
"When it was time to load the bong, he broke out that grinchfinger."
"Man, that plant was so beautiful, it had grinchfingers sprouting all over the place."
"Did you see that grinchfinger in High Times last month; sweet."
"Man, that plant was so beautiful, it had grinchfingers sprouting all over the place."
"Did you see that grinchfinger in High Times last month; sweet."
by Tim Coxmann, Halston Brownface January 9, 2008
Get the grinchfinger mug.2 for flinching - A game where where you make someone flinch and if they do you get to punch them twice, however if you make contact while trying to make them flinch they get to punch you four times.
by BigBaly February 28, 2019
Get the 2 for flinching mug.A punishment for flinching: Two punches. If the victim flinches again, they'll suffer another two for flinching!
That's just how it works! Don't flinch, Vern!
That's just how it works! Don't flinch, Vern!
"You flinched! Two for flinching! You flinched! Two for flinching! You flinched! Two for flinching! You flinched! Two for flinching!" etc.
by TheLostDude December 10, 2004
Get the two for flinching mug.1. 'Glitching the Swing' represents a paradigm shift in the way a player approaches a game and plays it. The term suggests a sense of apathy at a game's intended game-play style that leads to a pointless, impatient ramblng play that has no sense of direction or purpose and adds nothing towards actual, measurable progress within a game.
2. The point in which a videogame's inherent game-world, features and storyline missions cease to be as exciting/fun and become too repetetive or predictable for the player to feel motivated enough to play a game 'properly' anymore. They procrastinate play within the game-world, looking instead to the game's glitches and inconsistencies as a more enthralling form of entertainment.
The phrase originates from a disappointing experience some players may have had when playing the single player campaign of Grand Theft Auto IV. To some, the game's missions gradually revealed themselves to be quite repetetive, and the much-vaunted ability to go out with friends eventually became a chore as the incessant pestering of the player by phone hampered enjoyment. Discounting online play, the player is then left with no alternative but to find other sources of enjoyment within the game away from the pre-set activities, a prime example being trying to exploit a glitch in a swingset in Broker/Dukes that if done correctly, will launch the player or the vehicle into the air. This is a difficult thing to master, so if a player finds themselves tired or deflated by the game's incumbent game-play dynamics and is more interested or thrilled at spending time trying to master the glitching of the swing than progressing through missions, the game/player has 'glitched the swing'
This is somewhat comparible but not analogous to the exisiting terms 'Jump the Shark' and the newer 'Nuke the Fridge', as a videogame can, in its own way still do both these things also.
Glitch the Swing is also just as subjective as these terms, however it is more dependent on any one player's attention span, cynisism or ease-of-amusement, and even thier degree of experience playing games of much a similar style, as this could lead to early glitching of the swing.
Not only this, but a player themselves can glitch the swing if they so choose. All they would need to do is overindulge in countless hours of play within a short enough space of time that overfamiliarity with the game-play mechanics prompt them to look for other ways to amuse themselves while playing the game.
A player is particularly glitching the swing if they have not progressed that far within the game's story or missions by the time they reach this watershed moment.
2. The point in which a videogame's inherent game-world, features and storyline missions cease to be as exciting/fun and become too repetetive or predictable for the player to feel motivated enough to play a game 'properly' anymore. They procrastinate play within the game-world, looking instead to the game's glitches and inconsistencies as a more enthralling form of entertainment.
The phrase originates from a disappointing experience some players may have had when playing the single player campaign of Grand Theft Auto IV. To some, the game's missions gradually revealed themselves to be quite repetetive, and the much-vaunted ability to go out with friends eventually became a chore as the incessant pestering of the player by phone hampered enjoyment. Discounting online play, the player is then left with no alternative but to find other sources of enjoyment within the game away from the pre-set activities, a prime example being trying to exploit a glitch in a swingset in Broker/Dukes that if done correctly, will launch the player or the vehicle into the air. This is a difficult thing to master, so if a player finds themselves tired or deflated by the game's incumbent game-play dynamics and is more interested or thrilled at spending time trying to master the glitching of the swing than progressing through missions, the game/player has 'glitched the swing'
This is somewhat comparible but not analogous to the exisiting terms 'Jump the Shark' and the newer 'Nuke the Fridge', as a videogame can, in its own way still do both these things also.
Glitch the Swing is also just as subjective as these terms, however it is more dependent on any one player's attention span, cynisism or ease-of-amusement, and even thier degree of experience playing games of much a similar style, as this could lead to early glitching of the swing.
Not only this, but a player themselves can glitch the swing if they so choose. All they would need to do is overindulge in countless hours of play within a short enough space of time that overfamiliarity with the game-play mechanics prompt them to look for other ways to amuse themselves while playing the game.
A player is particularly glitching the swing if they have not progressed that far within the game's story or missions by the time they reach this watershed moment.
"Yeah GTAIV is a great game and all, but it's all the same after a while. I'm having more fun glitching the swing in Broker"
"Why are still playing? You're not even DOING anything in it anymore. You've glitched the swing"
"This game's such a let down. I got tired after 3 hours. I'm glitching the swing just thinking about it"
"Why are still playing? You're not even DOING anything in it anymore. You've glitched the swing"
"This game's such a let down. I got tired after 3 hours. I'm glitching the swing just thinking about it"
by J-Lime June 17, 2008
Get the Glitching the Swing mug.