Ghyas is your everyday guy who keeps on smiling and tries to help people around him because that's what truly makes him happy and there aren't many people who can understand Ghyas.He is a puzzle even to himself.He can be the kindest person and yet he won't be enough because Ghyas doesn't belong anywhere.His whole purpose is to pick others up in hope that somewhere in between there will be someone who will see him for him and be his safe place where he could feel enough.
Go have yourself a cup (In relation to the type of coffee called "shut the fuck up."). This is told to someone who should immediately cease talking and smile big while holding a cup of coffee while wearing an army helmet. Pronounced "gee-ack" or sometimes "guy-ack."
Hans: Wie ist ihr name, saftsack!?
Miles: What is he saying???
Charles: I think he is calling you "no-balls."
Miles: GHYAC German!
Hans: Coffee! JAAAA!
Ghyalsang is amazing a strong, born leader. Ghyalsang is a cheeky one he shows he’s innocent but inside he has dark side. Ghyalsang is handsome and is religious all the way. You should get know a Ghyalsang.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.