A label where basically the people involved seem scene, yet seem incrediably gangster at the same time.(Most of the people labeled this are white, by the way.) You can spot a gangscenester from a mile away if:
1. They dress kind of scene, and usually have the scene hair, but also have gangsterness.
2. They have weird names, usually made of their first initial and the first three or four letters in their last name. Ex; M-Gol
3. They use gangster slang.
The gangline is a single line to which each dog is attached, usually in pairs, and it keeps the dogs in a tight formation ahead of the sled. This is better for forested areas or narrow trails, and is the typical harness system used in sled dog races such as the Iditarod or Yukon Quest.
Rolling out like a magical gangsta.
Refering to how they look from head to toe, hair, hats, shoes, jackets, jewelry - all looking fly and well put together. As flamboyant as they can possibly be. The freshest look as a Gangsta.
Rolling out refers to driving, leaving, walking away from, running away from a location and/or place.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.