1. a level of drunkeness that exceeds "wasted" or "f'ed up".
2. a level of drunkeness that includes violent outbursts, regretable hook-ups, verbal confrontations, and holes in walls, doors, etc., that you have to be told of the next morning b/c you don't remember anything.
3. can include cowboy boots and other funny accesories.
A hockey player who tends to be a tad bit overweight. The person typically has a name similar to Fitch, for example, Fisher. Abercrombie and Fitcher's are good at the sport and are particularly well-liked by their teammates.
To screw up royally for no reason. When all is well and perfect and things are going smoothly then one decides to over complicate something for no reason what so ever. With a end result that leads to an epic loss without warrant of common sense. Yet doing it with the utmost entitlment and confidence.
The race car driver was in the lead until he fitched it by turned the wheel into the wall it for no reason and losing the race. Then saying it was part of the plan. When in reality there is no thought process behind it at all.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.