A Girlish Tomboy is a girl who knows what she wants and how to play the game and still have a feminine touch.
She does things how, when, and where she pleases regardless of the opinions of either gender. The hallmark about her is that no matter what she's doing, there's always some note of feminine charm about her. It may be something as small as her wearing mascara and lip gloss, or even something as obvious as wearing skirts and dresses, but she always knows how to add her own personal twist of femininity to anything she does.
The idea, intertwined with feminism, that the promotion of "girly" features which have been considered formerly as weak and fragile are actually strong and resilient. These are traits to take pride in. Girlism stands for the strength of being girly, the lack of need to change girly personalities in order to be valid, brave, and feministic.
She exudes a kind of girlism that does not apologize for wearing a dress and instead basks in the effortless confidence being a young woman holds.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.