Dead-end (verb): The sending of a text that gives the recipient no where to go when texting back and disrupts the natural flow of the conversation. Often a one word answer, or closing comment.
Guy (texting): So howd u like that party the other day?
Girl (texting): It was good.
Guy: Aww man, she just dead-ended me.
When you for real feel like you have hit your rock bottom. An you couldn’t feel more like a waste of life.
I’m at a dead end, I ask myself why the fuck I fuck around, hit a turn around and wake up an do the same shit that made me feel like shit the day before. I just need someone, I’m broken and I can’t fix what I’m judged for constantly by my elders of high respect but no one important to me can make time or make me feel important in there lives either.. I can’t just do it alone.. I do that all the time as it is...
When a girl you just started likeing is showing intrest a few weeks down the road she text you a bit latter than you expected so the conversation ends because you had enough of loniess.
Rose didn't seem to be my type of person a few weeks ago so I scartched her from my consand she ended up a dead end.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."