She will appear shy or quiet if you don't know this girl, but once you get to know her she is the coolest, most talkative, fun friend to have! She is extremely loyal and sticks with her friends through thick and thin. She loves most things, but keeps a small circle. She's quiet if you know her, sweet if you're her friend, and insane if you're her best friend. And she's much stronger than she appears, so stay on her good side! #ShellFightForWhatSheLoves
Person 1: "Have you seen Charitie lately?"
Person 2: " yeah, we hung out yesterday. Charitie is deff a cool chick.
Person 1: Charitie is so fuckin pretty & doesn't even realize it!"
Clarivel will beat your ass but only if you deserve it. She is the most loyal friend you will ever have— so never forget it. Clarivel is the friend you call when you break up with your boyfriend because she always has your back. She is irrevocably your best partner in life. Force of nature. Not to be messed with. If you have her back she has yours, if not run for your life.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.