An environmentalist or one who believes trees and all living things should not be cut down or harmed. Someone who works to protect the environment from destruction or pollution.
Suzie's such a tree hugger she chained herself to a redwood to keep the loggers from cutting it down.
a tree hugger is someone who cares about the only thing in the world that gives us oxygen...they want to save trees from people that dont recognize the importance of them.
"please dont cut down this tree,, i want my grandchildren to be able to breath, and the animals to have a home,,is this a good enough reason to be a tree hugger?
Individual that plants trees and will not cut them down where they are not indigenous, especially in Western United States. This results in disastrous forest fires that, ironically, burns down the tree huggers home. Enraged by this, tree hugger then torches large SUV's in car lots, releasing incredible amounts of toxins into the atmosphere. Can usually be found in upscale coffee bars and protesting at world economic summits.
Bob loved junk science because it went hand in hand with being a tree hugger.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.