Me too!
I was a little uspet at first that the basic attack didn't have a finite number of hits because it makes canceling the basic attacks into the skills a little clunky. In the first Dragon's Dogma you could cancel you 4 hits string into any skill and then some of the skills would cancel into OTHER SKILLS which allowed you to (essentially) construct combos. But I'm starting to get over it. It isn't that big of a deal to not have that but the new vocations and monsters all but make up for it.
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