Linmarie is the tipe of girl who will put other people’s needs before her own, until you get on her bad side. Linmarie is the tipe of girl who won’t tell you with words how she feels about you but instead with her actions. A Linmarie will love with all her heart. She will give it her all if she has found the one who she believes is the one for her. A Linmarie is a follower of God, she believes in Christ and that he saves. She is shy at first to spread the word, but ones she has the courage no one will be able to stop her. A Linmarie will normally struggle to show her emotions and sometimes even won’t be able to tell you what is wrong with her. A Linmarie is a great dancer. She dances with alot of emotion. When she dances she tells a story. Her body moves like a ribben in the wind.
Wow, that girl must be a Linmarie. Justwatch her actions.
A loving and caring person, she cares more about her friends than anyone. She's a natural leader. She's smart, kind, sweet and beautiful. Liamaries often have extremely lovely hair.
Liamarie is the best type of friend you could ever have.................just don't make her frustrated.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.