A moment of karendipity blossomed as Karen masked the smirk on her face with a tightening in the knit of her brow, realizing the need for a price adjustment precisely as a manager approached.
Katenix is a person who is usually sweet and pure, but will destroy you if you mess with their friends. Often times they are funny, but they can also be sarcastic. Sometimes they can be shy, other times confident. It depends on the scenario. They try to understand others and help as much as possible, even though they might be too tired or exhausted from all they do. Hardworking they might be, but they don't really know how to say no to someone they know personally. Still, no matter what happens they will get back up again. Overall a nice person who will defend their friends.
the occurrence and development of events by chance where a individual crosses paths with an active Karen. The Karenwill make a scene that will entertain all parties involved.
Get your iPhone reading to record , I spot a Karen and I’m feeling Karendipitous. (The adjective of Karendipity)
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."