Usually a small ginger who spends £400 on products that sit and collect dust. May have some rage from time to time and may also have some chav in there
A very very courageous and pure girl. She gets you into trouble sometimes, but in a very funny way. Is beautiful, patient, and someone you can always depend on. Everybody loves her!
Jesselin’s are Weird, Goofy, and Sarcastic Girls, They Are Usually easy to Get along with, And keep secrets. They Can be annoying at Times, because They are very talkative, And they are usually energetic, But mostly Chill and calm.
Jessieka a unique name like the unique girl that has it. Although stubborn most of the time jessieka is the nicest girl you will ever meet. Usually very easily distracted but smart and very cute. Jessieka always has very attractive features like her eyes or her smile. Jessieka is a very confusing and complicated but once you get to know her you won’t wanna let her go.
A typical celebration made by the Benish people of South Utah. It entails building a fort and putting your dog in it while you listen to the holiday’s mascot, a pink walrus with sunglasses yodel.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.